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LuckyLuciano
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doggyfizzle
audioSLAVE_1
killerdragon
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killerdragon
Secretly loves FOURM's laugh.



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PostSubject: next patch   next patch Icon_minitimeMon Nov 03, 2008 8:55 pm

LOOKS GOOD!

SOCOM: Confrontation State of the Union
Posted by Dan McBride
Now that we are 3 weeks into the launch of SOCOM: U.S. Navy SEALs Confrontation it is about time for a more comprehensive update straight from the developers. All of us at Slant Six would like to thank those active community members who continually exhibit their passion for SOCOM- you are a tough audience but we would not want it any other way. The launch was pretty rough on all of us but we want to let you know that we are committed to continual improvement of the game

Patch 1.20 went live last Tuesday and it has met its goals: stability is much better and the server load issues seen in the first week have been mostly addressed. With this now out of the way, the team has turned our attention to the 1.30 update which will fix several features (including trophies and SOCOM: Confrontation Awards), fix a bunch of bugs and respond to some of the requests of the community.

Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.

New Features

* SOCOM Awards and PSN Trophies
* DTS audio support
* Add HUD and scoreboard opacity
* Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)
* Spectator mode HUD turns off after brief interval
* Spectator camera look now respects user invert on/off setting
* Spectator camera pan now consistent with in game camera
* Add dive-to-prone
* Add lean control to d-pad
* Gear items stackable
* Extend post-round period
* Restrict RPGs and grenade launchers in ranked rooms
* Increase prone movement speed
* Adding support for lefty control configuration (analog stick functions swapped)
* Increase frag grenade effectiveness
* Prevent incorrect reload interruptions

Bug Fixes

* Fix animation issue when prone rolling near certain objects.
* Fix remaining issues with statistics gathering and display
* Fix bugs related to equipping of C4 in breach mode
* Fix occasional audio drop outs
* Fix last remaining framerate hitch when other clients late join
* Fix remaining stability issues
* Fix hostages being affected by smoke

Of course there will also be many additional smaller fixes included in the patch. Please watch this spot for updates as the patch moves through development and into QA/verification/deployment.

We are also hard at work on an additional patch which will include the remaining community support features. The design and art teams are also making great progress on new content- based on some of the posts in the forums, many of you will be very happy with what is coming down the pipe.

Thanks again for your continuing support,

-Confrontation Development Team
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audioSLAVE_1
Scientist of Sound
audioSLAVE_1


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PostSubject: Re: next patch   next patch Icon_minitimeMon Nov 03, 2008 9:10 pm

Yeah! D-pad lean is back! Happy about nade effectiveness too.
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doggyfizzle
Carlos Gonzales



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PostSubject: Re: next patch   next patch Icon_minitimeMon Nov 03, 2008 9:21 pm

holy shit
this is one of the best patches / updates iv seen
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http://myspace.com/dfizzle22
SPER
I'm a GENIUS!
SPER


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PostSubject: Re: next patch   next patch Icon_minitimeMon Nov 03, 2008 10:04 pm

doggyfizzle wrote:
holy shit
this is one of the best patches / updates iv seen
I agree!!!

Dive prone is back baby!!
D-pad lean, old skool scoreboard will be better.. fuckn monster update, wonder if they'll ever add PMN mines, and ability to make passworded/ranked rooms
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LuckyLuciano
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LuckyLuciano


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PostSubject: Re: next patch   next patch Icon_minitimeMon Nov 03, 2008 11:12 pm

Wow a patch may actually bring Socom back!

Word to the wise tho--dont get your hopes up, dont forget its Socom.
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audioSLAVE_1
Scientist of Sound
audioSLAVE_1


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PostSubject: Re: next patch   next patch Icon_minitimeMon Nov 03, 2008 11:18 pm

LuckyLuciano wrote:
Wow a patch may actually bring Socom back!

Word to the wise tho--dont get your hopes up, dont forget its Socom.
. . . without Zipper and by a company trying to establish itself mainstream in a positive light. Wink
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LuckyLuciano
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LuckyLuciano


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PostSubject: Re: next patch   next patch Icon_minitimeTue Nov 04, 2008 12:15 am

audioSLAVE_1 wrote:
LuckyLuciano wrote:
Wow a patch may actually bring Socom back!

Word to the wise tho--dont get your hopes up, dont forget its Socom.
. . . without Zipper and by a company trying to establish itself mainstream in a positive light. Wink

Ya because they really established themselves with a 14 month delay along with the release of an unplayable game without the standard features previous PS2 Socoms had.
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audioSLAVE_1
Scientist of Sound
audioSLAVE_1


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PostSubject: Re: next patch   next patch Icon_minitimeTue Nov 04, 2008 12:39 am

LuckyLuciano wrote:
audioSLAVE_1 wrote:
LuckyLuciano wrote:
Wow a patch may actually bring Socom back!

Word to the wise tho--dont get your hopes up, dont forget its Socom.
. . . without Zipper and by a company trying to establish itself mainstream in a positive light. Wink

Ya because they really established themselves with a 14 month delay along with the release of an unplayable game without the standard features previous PS2 Socoms had.
Just trying to think positive naysayer. At least /6 has freed up some of your time to chase tail, you should thank them for that.
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LuckyLuciano
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PostSubject: Re: next patch   next patch Icon_minitimeTue Nov 04, 2008 5:40 pm

audioSLAVE_1 wrote:
LuckyLuciano wrote:
audioSLAVE_1 wrote:
LuckyLuciano wrote:
Wow a patch may actually bring Socom back!

Word to the wise tho--dont get your hopes up, dont forget its Socom.
. . . without Zipper and by a company trying to establish itself mainstream in a positive light. Wink

Ya because they really established themselves with a 14 month delay along with the release of an unplayable game without the standard features previous PS2 Socoms had.
Just trying to think positive naysayer. At least /6 has freed up some of your time to chase tail, you should thank them for that.

I guess I can thank /6 for the herpes.
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GetFuecked
The "Ima kick you if you don't listen" Leader



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PostSubject: Re: next patch   next patch Icon_minitimeTue Nov 04, 2008 5:58 pm

I guess I can thank them for you givin me them.
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wgpeblade
A True Sweetheart



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PostSubject: Re: next patch   next patch Icon_minitimeTue Nov 04, 2008 6:56 pm

an when is this comein out ??
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SPER
I'm a GENIUS!
SPER


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PostSubject: Re: next patch   next patch Icon_minitimeWed Nov 05, 2008 1:14 am

wgpeblade wrote:
an when is this comein out ??
Didn't you learn in 2nd grade that you take off the "e" from coming.

Blades a kindergarten drop out..
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GetFuecked
The "Ima kick you if you don't listen" Leader



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PostSubject: Re: next patch   next patch Icon_minitimeWed Nov 05, 2008 8:59 am

Once they saw him in preschool they denied his application to public schools and he turned down a scholarship to special ed.
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wgpeblade
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PostSubject: Re: next patch   next patch Icon_minitimeWed Nov 05, 2008 9:51 am

both are fuckin gay
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GetFuecked
The "Ima kick you if you don't listen" Leader



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PostSubject: Re: next patch   next patch Icon_minitimeWed Nov 05, 2008 12:50 pm

hahaha who changed blades name to dr. seuss? Never noticed that.
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SPER
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SPER


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PostSubject: Re: next patch   next patch Icon_minitimeWed Nov 05, 2008 12:55 pm

GetFuecked wrote:
hahaha who changed blades name to dr. seuss? Never noticed that.
Smile
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audioSLAVE_1
Scientist of Sound
audioSLAVE_1


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PostSubject: Re: next patch   next patch Icon_minitimeSat Nov 15, 2008 2:54 am

SOCOM: Confrontation 1.30 Update
Posted by Seth Luisi
Hello,

I wanted to provide a quick update to everyone in the community regarding the current status of the SOCOM: Confrontation 1.30 update.

We are almost finished with development on the update. The team at Slant Six Games are wrapping up all of the remaining features and fixes which will be included in the 1.30 update and expect to deliver a final candidate to SCEA First Party QA soon. Once SCEA First Party QA receives the final candidate they will need some time to play through the update and verify that there are no issues with it. This takes some time as there are a lot of new features and the trophies themselves take many days of play to acquire them all. SCEA First Party QA has been testing the 1.30 update throughout development but they need to perform a final pass on the master candidate to make sure nothing has been missed. Once SCEA First Party QA has finished with their final verification we will submit the patch to SCEA Format QA who must also test it and approve it for release. SCEA Format QA must approve all games and updates released on the PlayStation®3.

We will try to keep the community up to date as the SOCOM: Confrontation 1.30 update makes its way through the final release process.

As I'm sure many of you have noticed, we've released some new Ranked medley games this morning. Based on feedback from the community, we added 8x8 and 4x4 Demolition medley games. We also fixed the respawn medley games so that they are actually “respawn” games and lowered the round time from 8 minutes to 6 minutes. This is just the first round of changes we have planned for the medley games. We plan on updating them again soon to offer more variety in the default ranked medleys. If you have any feedback on specific medley changes you would like to see, post it in the forums.

Finally, I wanted to address some of the feedback we received from the Dev Q&A on Monday and specifically the Q&A regarding joining a friend’s game directly from the friends list. As mentioned, this is something that we are actively investigating and looking to see if it is possible to include in a future update. I can say that it will not make it into the 1.30 update but we are looking to see if we can make finding your friends’ games easier in 1.30. Adding the feature to join your friend’s game directly from your friends list to the 1.30 update would significantly delay the 1.30 update and we want to get the 1.30 update out ASAP as it really improves the game a lot. Some people took my answer to this question to mean that we will not implement the feature at all, which is simply not true.

Regards,

Seth Luisi
Director of Development
Sony Computer Entertainment America
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SPER
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SPER


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PostSubject: Re: next patch   next patch Icon_minitimeSat Nov 15, 2008 3:08 am

Quote :
As I'm sure many of you have noticed, we've released some new Ranked medley games this morning. Based on feedback from the community, we added 8x8 and 4x4 Demolition medley games. We also fixed the respawn medley games so that they are actually “respawn” games and lowered the round time from 8 minutes to 6 minutes. This is just the first round of changes we have planned for the medley games. We plan on updating them again soon to offer more variety in the default ranked medleys. If you have any feedback on specific medley changes you would like to see, post it in the forums.

Wow I didn't know they could add/change all that without a patch..
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TEABAGGER
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PostSubject: Re: next patch   next patch Icon_minitimeSun Nov 16, 2008 12:07 am

audioSLAVE_1 wrote:


As I'm sure many of you have noticed, we've released some new Ranked medley games this morning. Based on feedback from the community, we added 8x8 and 4x4 Demolition medley games. We also fixed the respawn medley games so that they are actually “respawn” games and lowered the round time from 8 minutes to 6 minutes. This is just the first round of changes we have planned for the medley games. We plan on updating them again soon to offer more variety in the default ranked medleys. If you have any feedback on specific medley changes you would like to see, post it in the forums.


can someone tell me the new demo med map lineups? thankyou.
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NotoriusPenguin
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PostSubject: Re: next patch   next patch Icon_minitimeSun Nov 16, 2008 12:51 am

its not that great, frostfire, dg, kasbash are all that were in the 4v4 one i played in the other day
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TEABAGGER
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TEABAGGER


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PostSubject: Re: next patch   next patch Icon_minitimeMon Nov 17, 2008 2:38 am

NotoriusPenguin wrote:
its not that great, frostfire, dg, kasbash are all that were in the 4v4 one i played in the other day

yummy. logging on.
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