Hits tomorrow, April 8, at 1am Pacific/ 4am Eastern
SOCOM 4: U.S. Navy SEALs Beta v1.02
TPPS: 37 MBs, DLS: 21 MBs
Gameplay
Increased XP requirements to gain “Rank” levels
Lowered XP bonuses for “Classic” mode “Wins”
Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed, “ and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
Weapons and Gear
Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
All long-range sub-machine gun damage has been lowered and maximum range has been decreased
Decreased maximum throwing power and lowered throwing angle for all grenade types
Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
Audio/Visual
Camera position has been moved back to show more of the player-character
Camera field of view has been widened by roughly 20%
Smoothed camera movements when changing locations in tight spaces
Updated “Vote Kick” user-interface so that it takes up less of the screen
Technical
Fixed issue that prevented Clan Challenge queue from properly working
Miscellaneous
Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”
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Jeremy Dunham
Sr. Community Manager, Zipper Interactive
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